Saturday, 30 May 2015

Game of Thrones Meal: Stannis Feast

The best character in Game of Thrones is Stannis, the rightful king of Westeros. In celebration of his majesty I decided to cook a meal of his favourite food so that I could take one step closer to perfection.

Stannis' best friend is Ser Davos Seaworth, who saved him during the siege of Storm's End when he brought Stannis a delicious meal of onions and salt fish. Stannis had previously been eating rats and boot leather, which was no good for a kingly man such as he. When he saw Davos' onions, his heart leapt with joy and he gave Davos two thumbs up.

Or one thumb up.

In an attempt to cook Stannis' favourite meal, I found the best onions I could. I wasn't sure what salt fish was, so I bought a tin of mackerel and put some salt on it; hopefully this will accurately simulate salt fish. The lying television show claims that Davos also brought potatoes, but Westeros America hasn't yet been discovered so this is a clear falsehood.
Stannis is a man of taste and refinement, so I prepared a serving of onions two ways - half the onion was fried and half was cooked raw. It was then carefully displayed around the edge of the plate, with a centrepiece of fish. I imagine Stannis tucks into this food every night. with great gusto.

Stannis is noted for his steely disposition, and this is proved by the fact that it's really hard to eat raw onion. The fried onion was fine, the fish was okay, but the raw onion nearly killed me. However, unlike Stannis, I am not the Prince That Was Promised, and so my mortal tastebuds were clearly unprepared for such a divine meal.  I had to eat it all despite the agonising bitter burning, as I knew it is what Stannis would have wanted.

Having eaten this meal, I have now gained a greater understanding and appreciation for King Stannis, may his reign be long and fruitful (onionful?).

Friday, 29 May 2015

[Gemology] Some Would Say There’s Magic Inside (Laser Light Cannon)

The second episode in Steven Universe's opening double-bill, 'Laser Light Cannon', is far more representative of the series as it would slowly become. Whilst still based around the same type of plot (Steven is buying junk food, some sort of gem-creature is threatening the city, the Gems try and fail to stop it and Steven saves the day in a goofy manner) the focus is very much on the interiority of the characters as opposed to making surface level jokes. Where 'Gem Glow' has characters explicitly standing about and explaining key plot concepts to Steven, 'Laser Light Cannon' pushes these info dumps more into the background.

In many ways, the opening pairing of episodes is a perfect microcosm of season one as a whole. 'Gem Glow' is overtly an absurdist comedy with magical sci-fi action which reflects the first half of the season, whereas 'Laser Light Cannon' fixates more on a strange unsettling background menace, with the main thrust of the story's interest being in the character interactions. On the theme of mirroring, it's interesting to note that the second episode of the season features the firing of the light cannon against a red-tinted backdrop, whilst the penultimate one features the firing against a green tint.

'Laser Light Cannon' centres around the arrival of the 'Red Eye', a mysterious object that is slowly approaching Beach City from space with the intent of crashing into the ground and destroying it. The only hope of stopping it is with Steven's mother's laser light cannon, which is somewhere in the back of a storage locker. Much like 'Gem Glow', it features the banal coexisting with the fantastical, though is arguably much more successful in pulling off the concept.

The Red Eye is clearly something of an apocalyptic event (as it will destroy the city if it lands) but the episode is more concerned with Steven's relationship with his father; the encroaching Red Eye being something always present yet firmly in the background.  It would have been just as easy to centre the episode around the spectacle of the Gem's various ways of trying to defeat the Red Eye (and to be fair, Garnet constantly throwing Amethyst at it is the first genuinely hilarious moment of the show) but instead it is Steven's personal relationship with his father that is foregrounded. In many ways this encapsulates the entire ethos of the show: that while strange outside events can be motivators, it is our interactions with others that are the truly important things.

Both the fantastical and the mundane are expanded upon in the same manner, each of them hinting at a wider secret history. Seen from the viewpoint of Steven, the world of the Crystal Gems is both known (they are magic and they fight monsters!) and unknowable (they never really explain what the Red Eye is, and this is not the first time one has arrived on Earth). There's a lot that Steven doesn't know, and that includes knowing what questions to even ask. This is also the first mention of the Gem's explicitly "protecting humanity" as opposed to just being magical beings who live on a beach and casually fight monster infestations. It's clear that we are only seeing a small snapshot of a much bigger world, though the shape of it is uncertain.

Meanwhile for Steven, we learn that he isn't quite the privileged lead character of a cartoon show that 'Gem Glow' suggested. Instead his mother died in (magical sci-fi) childbirth and his father appears to be a washed-out dropout who lives in a van with the Gems acting as his surrogate family. At first viewing, Steven's father Greg seems to be a very problematic character, presented as he is as the stereotypical 'deadbeat dad'. He's seemingly abandoned the responsibility of bringing up his son to the Crystal Gems, his appearance is unkempt and dirty and he lives in the back of a van. His past is locked away in a storage locker, and Steven has to literally go diving into this past to find the solution to this week's problem. Of course, Greg isn't a deadbeat dad, but it's interesting how he is clearly indicated as such in this early episode yet at the same time being completely in keeping with his subsequent appearances.

What joins both the worlds of the mundane and the fantastical is Rose, Steven's mother. She is both shown to have been a central part of the Crystal Gem's team (and talked of as one who would have defeated the Red Eye with ease as opposed to the Gems who are roundly beaten) and a similar gaping hole in Steven and Greg's life. Without Rose, the Crystal Gems are failures. Without Rose, Greg is a failure.

Rose is heavily mythologised, being barely glimpsed in portraits and photographs. Even her appearance as a light construct at the end shies away from showing her full form, hiding the face from the viewer as if directly confronting the idea of Rose is something that no-one is quite yet ready to do. Especially for Steven, his mother not being there for him has been the only reality he's ever known, at the same time being constantly present and yet completely unknowable for him. She's constantly present but at the same time unreachable, unable to be viewed in full.

It is the collision between the two worlds that saves the day however, as well as indicating that Greg isn't quite the deadbeat he appears. The narratively important Laser Light Cannon only activates when Greg's repeated catchphrase "if every pork chop was perfect, we wouldn't have hot dogs" is spoken, showing that above all else it was Rose's relationship with Greg that was treasured. Which is handy, as 'a powerful weapon operated by a silly phrase' is also meant to be some sort of joke, but much like the ice-cream gags in 'Gem Glow' it falls flat. This also means that the team are stuck with having to repeat that same joke every time the plot necessitates the use of the light cannon, which, well, gets points for being consistent at least.

In many ways, 'Laser Light Cannon' is a much better introduction to what the show actually is and wants to aim for then 'Gem Glow'. It had the production number of 001 which indicates that it was perhaps considered to be the first episode but swapped about at a later date. The only key difference that may have made 'Gem Glow' a better opening is that it starts with Steven and then introduces the Gems, whereas 'Laser Light Cannon' opens with Steven and Amethyst in a scene together.

Perhaps it was best that 'Laser Light Cannon' was the second part of the opening double-bill. Viewers would have had it freshest in their minds. Because above all, it is episodes like this, not ‘Gem Glow’ that really stake out what Steven Universe is about.

Prev - Gem Glow

Thursday, 28 May 2015

[Flashback] Spiral Zone


The art of a good cartoon series introduction was something that was lost during the early 90s. The formula was pretty simple: a catchy tune, images of all the characters and a man shouting out the basic plot of the series so that no-one was left in any doubt as to what the show could possibly be about. The art of the iconic intro has made a slight return in recent years, though in no way as strong a thing across the board as it was in the eighties.

Why is this important though? Let's look at Spiral Zone. "What's Spiral Zone?" you ask.

Exactly.

Wednesday, 27 May 2015

[Gemology] A Refugee Of An Interstellar War (Gem Glow)

It's November of 2013 and Steven Universe finally appears on television proper, with a two-part opener consisting of the episodes 'Gem Glow' and 'Laser Light Cannon'. It's an interesting choice to be fair - both episodes are clearly written as introductory pieces, though introducing different aspects of the show. Clearly the choice was made to have 'Gem Glow' broadcast first as an ambassador for the show (despite Laser Light Cannon having the production code of 001, indicating it was the original first episode).

So it's down to 'Gem Glow' to give the best first impression possible and really sell the idea of the show before viewers turn off. It's a shame then, that there's a mounting and genuine horror during the episode that this could be a cartoon about a small boy who gets magic powers by eating ice cream.
There's nothing wrong with the episode per se, but it's very functional, even as a basic introduction. Steven is upset to discover that his favourite brand of ice cream has been discontinued, he goes home to his Gem friends who reveal that they've bought the remaining stock for him. Steven eats an ice cream and conjures his shield, the characters stand about telling each other things they already know and advertising their weapons in turn like a toy commercial, and then Steven manages to save the day by fighting a giant monster.

The success of the episode really depends on how much humour the viewer finds in Steven really enjoying ice cream, which is to say it advertises itself as a show aimed squarely at the 'disposable fluff' market of 'random' cartoon shows which are perfectly fine on a technical level and with a base level of humour but aren't particularly memorable after the fact.

Glimmers of the show it will later become do show through. The repeated motif of the mundane vs the fantastical is what starts the episode, as we open with Steven being very animated and upset about a terrible event which then turns out to be a lack of ice cream  and then returning home to find his magical Gem friends fighting hideous monsters as if this is the most banal thing in the world.

Nothing about Steven's living arrangements are explained in this episode, he is just a slightly obnoxious kid who for some reason lives with three monster-fighting beings called Crystal Gems. Interestingly, rather than use this as an opportunity to explain this setup, the episode instead proceeds to concentrate entirely on the concept of Gem weaponry. This does give each character a short scene with which to give the broad strokes of their personality but does give the impression that above all, the most important thing the show wishes to inform the viewer is that it is about a team that fight monsters with magical weapons, and that it will be typical cartoon humour.

Again, it's important to note that there's absolutely nothing wrong with this approach, and the second episode gives the other side of the Steven Universe story, but 'Gem Glow' is the first impression from which other episodes would be expected to build off and flesh out. It's a show that courts the sort of viewer who would find a character singing a song about ice cream to be inherently amusing.

What does notably work far better than the pilot (and perhaps the only thing in this case) is the animation style. Whilst the human design has been tweaked only slightly to make it a bit more cartoonish, the Crystal Gems have been changed from close-to-human to very cartoonish. Pearl is now exaggerated sharp lines, Amethyst is far more rotund and Garnet is all smooth surfaces. They exist in the same world as Beach City, but at the same time are clearly very distinct as opposed to the pilot where their strangeness was masked by being in a near-similar style to everyone else.

Like most early Steven Universe episodes, it improves on rewatching as it is very clear a lot of thought has gone into the production: the Cookie Cat song, for example, is a mirror of the Gem's situation, though the first time viewer would have absolutely no way of knowing that. Cookies Cats have been replaced by Lion Lickers, which could be a clue as to where Lion eventually comes from, but again this is something for the repeat viewer. 'Gem Glow' slowly introduces the rules of the world so that later episodes can subvert them, but to appreciate it on its own requires a degree of trust that the audience just doesn't have towards the show yet.

Thankfully eating ice cream doesn't activate Steven's powers (which would have got old fast) and the episode at least dispenses with the trope of Steven learning to use his shield by its end, instead having to fight the monster with a fridge. It's moments like that which give hope that Steven Universe won't be another cookie cutter mildly amusing but functional cartoon.

The world is thusly in place: we now know what to expect. Steven and the Gems fight monster with magical weapons, and Steven will probably end up saving the day via unconventional means suited to a small child when the Gems fail with their traditional methods. It looks like humour will be derived mostly from a child who acts a bit spoiled and greedy and is obsessed with ice cream.

But what more do you want? It's eleven minutes long. Just don't change the channel, not yet.

Prev - Pilot

Tuesday, 26 May 2015

Would Hank Schrader from Breaking Bad be able to add the Crystal Gems to his collection?

Ever since Steven Universe began, the obvious question arose: would Hank Schrader from Breaking Bad be able to add the Crystal Gems to his mineral collection?

For those who have not seen Breaking Bad, Hank Schrader is the lovable DEA cop who is completely unaware that his brother in law, Walter White, was head of a drugs criminal empire. Hank spent his time collecting minerals, which he took very seriously. For those who have not seen Steven Universe, it is about magical gems from space who take on human form. Clearly Hank would want to add them to his shelf.

If we take the situation as at the end of Steven Universe season one, there are currently seven Gems on Earth that Hank could collect, namely Steven (who holds Rose Quartz), Pearl, Amethyst, Garnet, Peridot, Jasper and Lapis.

As an overweight bald man in his 50s, Hank is not a capable physical combatant. However he does have experience in firearm use and expert knowledge of minerals that he can use to his advantage. If he is able to prove wrongdoing on the part of the Gems he is able to bring in the DEA on their side to bring them down, but otherwise he is on his own.
Hank plots over his rock mineral collection

The easiest Gem for Hank to track down is Steven. Steven lives in Beach City with Pearl, Garnet and Amethyst, and his father lives nearby. This would give Hank a clear paper trail in order to locate Steven. As Steven is just a small child, Hank should be able to overpower him in a fistfight - however Steven is able to summon a magical shield when threatened. Hank may need to shoot Steven in the back to bring him in, but this is certainly doable.

At this point it gets difficult. The three remaining Crystal Gems would probably get quite angry at Hank having shot Steven. Each of them are capable combatants and have the ability to merge into a giant monster, so Hank probably wants to avoid this.

However, the Gems do have a permanent residence. Hank could use his police connections to investigate them: for example, do they pay tax on their property? The Gems seem uncertain or uncaring about various human concerns, so it is possible they do not. If Hank can prove that they have been using their magical 'duplication device' on US currency, then he can have them arrested for currency fraud.

It may be that having Steven in his possession would be enough to force them to come quietly, however it could go horribly wrong. His best plan would be to try and shoot them before they got to him, as the Gems have melee weaponry only. The Gems are able to fuse together, and in their giant combined forms they have access to ranged weaponry, and as Breaking Bad showed us, Hank is weak to ranged weapons.

Assuming he is able to defeat the Crystal Gems, there are still three Gems left on Earth: Peridot, Jasper and Lapis.

Out of these, Peridot would be the easiest to  pick up. She is alone and currently on the run with no resources or backup. Hank would be able to call the full force of the DEA on her as she tried to destroy all life on Earth and this is a criminal offence in many States. There was speculation that Peridot would try to head for the Canadian border and so escape extradition, but her broken escape pod was found near Beach City and she has no other forms of transportation.

Peridot has not shown herself to be a capable hand to hand fighter, so Hank is probably able to beat her on his own. This assumes Peridot has not had the chance to build a death ray with which she could shoot Hank (again, Hank has shown to be weak to ranged weapons).

Finally, Lapis has Jasper prisoner under the water. As Jasper was aiding Peridot in the 'invade Earth' plan, then Hank would be able to bring in the DEA, though it is possible Lapis is currently in international waters. Whilst Hank does own a swimming pool, the ocean is much deeper and so he may find it a struggle to both locate and secure them both. As a large man, Hank is buoyant, which could prove an added problem.

Hank's success would be reliant on being able to convince Lapis to hand over Jasper (assuming she is in any state to, if he dives down and only finds Malachite, then it was nice knowing you, Hank). If Hank can assure Lapis that Jasper will remain in prison (on Hank's mineral shelf) it could be an easy win for him. Hank can be a genial, charming man when he tries, so this is not outside the realms of possibility.

Collecting Lapis is another problem entirely. Lapis has terrifying aquakinetic powers, and was once able to casually steal all the oceans of planet Earth and reshape them at her whim. Hank is unable to bring in the DEA as stealing the ocean isn't actually illegal. Hank could easily find himself crushed by 1.5 quintillion tons of water, which would be a problem for Hank. He does have a hidden advantage though: Hank is able to home-brew beer. As Lapis had been a prisoner for the past five thousand years, she would have a low alcohol tolerance, and Hank could get her drunk in order to collect her for his shelf.

In summary, it is likely that Hank would be able to add Rose Quartz, Peridot and Jasper to his collection. Lapis may be possible depending on how good his home-brew is, but if he wants Amethyst, Garnet and Pearl he will have to resort to clever deception.

Of course, the real question remains: How would Walter White fare in a bake-off with Strawberry Shortcake?

Monday, 25 May 2015

[Gemology] At Least People Like Jokes (Pilot)

It is May 21st 2013 and Steven Universe first bursts into the world courtesy of Cartoon Network's website. Only it doesn't. The show itself begins broadcasting on 4th November 2013, and there's a good argument to be made that it doesn't properly start until 'Mirror Gem' is shown on September 25th 2014.

What was shown online in May 2013 was the pilot, a strange shadow of the show that was already redundant by the time it aired as already the show-proper was being produced for broadcast in just over four months. At the point where the public saw it, it was already decided that this was not the direction for the show, and quite dramatic visual changes had been made behind the scenes.

Pilots in television are an interesting thing. They are the earliest form of a television show, a proto-idea, still trying to burst from the cocoon as everyone involved scrambles to form their ideas into an actuality. Ideas that work on paper don't always work once actors, sets and the general act of creation brings it to life, and so the pilot will often present wildly different tones and characters to what an audience eventually gets used to. At the same time though, it is the job of a pilot to convince the television network that a show is workable, to clearly lay out what it will be about and to actually test out ideas on-screen.

So at the same time that no-one expects a pilot episode to be good, it is the job of the pilot episode to be the best ambassador for a show's potential that it can be. By all accounts the unbroadcast Game of Thrones pilot was unwatchably awful but it still managed to convince HBO that a series was worthwhile, and helped the writers to understand just how to lay out such a complex work. The unbroadcast Doctor Who pilot was remade after it was realised that perhaps they shouldn't deflate the central mystery of the show in the first episode by revealing that the Doctor was a scientist from the 42nd century.

Looked at in these terms, it's remarkable how closely the pilot of Steven Universe stays close to what actually went to series. The characters and settings are roughly the same, the marrying of humour and unsettling imagery is there, and the basic dynamics of how the show works, at least in the early days, are present.

The biggest difference is most obviously in the art style. It would be churlish to complain solely based on the fact that it's not the same style that ended up being used, but it does hinder the episode rather than help it. The style used is much more detailed, with the Gems in particular looking more more alien and unsettling. Pearl in particular comes off badly, her design reflecting an almost 80s punk-look rather than the refined character that the later show presents. Creator Rebecca Sugar later stated that she wasn't happy with the designs, especially that of Pearl, and reworked them to be much simpler in order to allow the animators to interpret them in their own style.

In many ways this was for the best. The pilot attempts to extract humour from the complete wrongness of the Electric Skull, which is a flying screaming skull that is clearly not of the same world as Beach City. Unfortunately the design of the Gems is as equally unsettling as the skull, so rather than a bizarre intrusion into the world, the world is already host to equally strange intrusions with an identical tone. The skull doesn't get to shatter the cartoonish domestic life of the Gems as they are already very strange-looking. The same style of unsettling distonal intrusion can be seen as the show matures, though in a much more developed way, from Pearl getting stabbed in 'Steven the Swordsman' to the screaming mirror in 'Mirror Gem' and beyond.

The entire thrust of the episode is based around a single joke - namely in setting up a situation where Steven needs to think up a snappy comeback in order to save the day. As an exercise in making such a ridiculous premise convincing it works, but it isn't apparent that it is justification for seven minutes of television, let alone the eleven minutes the show would eventually take. Notably, this model of story construction was abandoned when the show-proper finally broadcast. Episodes tend to be based around problem solving or the relationships between characters rather than treating a ridiculous premise as something inherently worthwhile to build an episode around.

What does the pilot actually say about Steven Universe in its most raw form then? It's clear that a lot of the backstory is there, though not all. For example, the intro to the show gives a big clue as to one of the eventual reveals about Garnet's character with its fire/water imagery. The characters are broadly in place, and the setup of the show as presented - a silly comedy with some unsettling moments and Gems fighting monsters - is laid out.

What we don't get is anything that will indicate the core of the show going forwards. At this point, as presented as an advert to justify it's existence, Steven Universe is exactly what it says on the tin. There's no indication the show can or will go deeper than it does and that it will treat the characters as anything more than broad archetypes. To be fair, it's a similar problem which plagues the show's early episodes, which tend to be reluctant to reveal it isn't anything more than an Adventure Time reskin. Playing the long game can be laudable, but risks playing your hand too late.

It is May 21st 2013 and Steven Universe just burst into the world. Only it didn't. Not yet.

Saturday, 23 May 2015

Redshirt Archives


Sadly my old site Redshirt.co.uk is dead, so I have archived what I have been able to rescue here. A lot of it is quite old and not that great. It was a different time! Despite the post dates, most actually date from around '00 which is sort of really really scary and makes me want to cry.

If you have been brought here via a redirect, you're probably looking for some of the below, which I think are the highlights of the old site (obviously there's a lot more too):

The Armada jAaM Comic
Batman's Greatest Boner
Superman vs the Evil Hitler Twins
Skeletor's Secret Origin: The Search for Keldor
Paul Darrow Calendar
Thomas the Tank Engine Transformer
Transformers Marvel UK Comics Overview
The Second Secret of Doctor Who
Monster In My Pocket
Can MANTA Force Survive?
Mad German Transformers Comics
The Secret Diary of Generation 2 Jazz
Transformer Knockoffs
Transform-A-Snack
The Greatest Star Trek Figures
Who Is The Phantom Stranger?
Pretty terrible comics I made as a kid


Friday, 22 May 2015

Equestria Daily Clicker - The Game



Have you ever wanted to be an internet superstar? Now you can - LITERALLY - with this exciting clicking game that I have dedicated hours of my life to making.

EQD Clicker is an uncannily lifelike simulator of the website Equestria Daily. Thrill as you take the role of brave Sethisto and attempt to carve out a Brony empire and fulfill your lifelong dream of marrying Trixie

Clicking gets you hits, but it also might hurt your site quality! Use your clicks to buy help and power your blog into the blogosphere!

Hits
Hits are what happens when people click on your blog. The more hits you get, the more exciting upgrades you can unlock.

Bronybucks
The more users that use your site, the more precious bronybucks you rake in. Bronybucks can be used to buy things like pizza and pizza.

Infamy
The more exciting content that goes on your blog, the more infamous you become. Can your infamy be the key to attracting the attention of Trixie?

Site Quality
Making a website is hard. Watch out, some upgrades might hurt your site quality! Site Quality unlocks special items and helps you pay for things. Keep it high or you'll never win!

Unicon Bits
Convert all your hard-earned Brony Bucks into Unicon Bits!

Users
Getting help for your blog naturally produces infamy and quality, but most importantly, users. Users produce precious hits and bronybucks.

There are exciting friends such as Knighty, Horse News and Cereal Velocity to help you out. Also Seth's Waifu collection, as Seth is a strange man.


FAQs

Q: Can you win?
A: Yes. You win when you marry Trixie. You need high quality though! Trixie won't marry you if your site is low quality.

Q: How many upgrades are there?
A: Lots. Some unlock at various levels of hits, quality and infamy, others unlock at a number of buildings owned. Currently the highest number of buildings for an upgrade to unlock is 50

Q: What do the upgrades do?
A: Some of the upgrades make the 'buildings' make far more users each time you buy more, so you might not notice them do anything immediately. Some of them make the users produce more hits. Some of them just tank the site quality :(

Q: The images on the notifications are broken
A: Yes, I can't find how to fix that as I am not a wizard, pretend it is meant to look like that

Q: This game is sort of horrible and unbalanced
A: EQD Clicker is an uncannily lifelike simulator of the website Equestria Daily.

Q: Why are there no achievements?
A: Maybe there are but you need to play more to find them (there aren't)

Q: I don't get it
A: EQD Clicker is an uncannily lifelike simulator of the website Equestria Daily.

Go play this horrid thinghttp://orteil.dashnet.org/experiments/idlegamemaker/?game=EhD9t82A

Also follow my twitter thing so not to miss out on stuff like this: https://twitter.com/marshmallownova 

Sunday, 17 May 2015

Inevitable social media post


Do you like Twittering? 
It has the greatest ever icon, and will let you know about all the literally amazing posts that go up.
You can follow Marshmallow Supernova on Twitter here: https://twitter.com/marshmallownova

Do you like Facebooking, or whatever the word is?
I need 25 likes to make it into a real page (like Pinocchio wanting to be a real boy). Make me a real boy, I don't wanna be a little wooden puppet boy any more.

Tumbler thing:
http://marshmallowsupernova.tumblr.com/


Remember, if you like something, tell people! And tell me!



So What's This Blog About?

Way back in the mists of time, in internet pre-history (starting in 1999 if you can believe that) I used to have a blog. We didn't call them blogs in those days, we called them 'websites'. This was the time where you knew a website was cool by the amount of animated flame gifs and embedded midi songs it had.

I miss that age. It was a better time.

Anyway, I had a blog. It was popular for it's time. I mostly posted silly pop culture things, the most popular posts being some scans of a Batman comic where the Joker attempted to make Batman "pull a boner" (the 50s were a different time) and a Transformers parody comic about "jAaM". Of course, the articles I spent lots of time on, no-one cared about. Such is life.

I've archived my old blog contents from Redshirt.co.uk here, as the old site was unfortunately victim of some hacking, so I thought it best to move from Wordpress to Blogger. Ignore the posting dates, most of the articles on it were reposted in 2010ish when I lost my old hosting, they're really from the early 00s.

This blog is sort of a relaunch, sort of a "I want to write more stuff but not linked to the old." The old articles are a bit rubbish to be honest.

Here you'll mostly see posts on fun pop culture things like cartoons and Doctor Who and anything else that interests me (that is pretty much the entire list).

If you like what you see, leave a comment. Seeing comments makes me happy and makes me want to do more!